Last Of Us Part 2 Update
The Concluding of Us Part 2 has been upgraded for PS5 - and we've tested it
DF is showtime with analysis of Naughty Dog's 60fps patch.

The Final of Us Function ii has finally received its long-awaited PlayStation v upgrade, eleven months to the day since Naughty Dog'southward epic sequel launched on PS4 and Pro. It'southward a free upgrade takes the class of a 299MB patch - version one.08 - that automatically updates the PlayStation 4 version of the game, offer PS5 users the take chances to play the game at threescore frames per second. We've had the patch for a week now, allowing the states to extensively examination and re-test the game from start to finish.
It'due south an interesting release: The Last of Us Office two stands every bit ane of the nigh technically ambitious titles released for the PlayStation four and nosotros wondered how well this sort of operation patch would piece of work out. Afterward all, no thing how you feel well-nigh the game, it'south a stunning technical achievement that flirts with the limits of its original platform - and capping to 30fps was required in order to deliver its beautiful visuals. With this in mind, we were curious to see how it would fare on PS5 with its frame-rate limited removed. Can PS5 really lock to 60fps?
When looking at this update, it highlights a change in the marketplace compared to the terminal generation. With no backwards compatibility path for PlayStation 3 games on PS4, Naughty Dog extensively revamped The Last of Us for the Gen 8 console, using the exercise to establish the technological foundations of its new engine. The Last of U.s. Remastered debuted 13 months later its original launch, mostly delivering frame-rate and resolution advantages. One generation on, the tables turn. Additional resolution was already delivered via Sony's mid-generation console refresh - PlayStation iv Pro - significant that frame-charge per unit was effectively the only big upgrade left, brusque of a total engine revamp.
As this isn't a full re-release or a remaster, what Naughty Dog has delivered is an upgrade that sticks to the rulebook established with prior first-party PS5 patches. God of State of war, Ratchet and Clank, Ghost of Tsushima and Days Gone all went down the aforementioned path, delivering the PlayStation 4 Pro visual feature fix simply with the frame-rate unlocked, allowing for sixty frames per second gaming. So, to be articulate, all other settings related to the game'due south visuals - including resolution - remain exactly equally they were on the Pro, and so that means it's still a 2560x1440 game that still looks the office attributable to its temporal anti-aliasing technique, while all other visual details remain identical to the Pro offering. Compared to the other patches, at that place is one small modify though: while 60fps is now the default on PS5, a new menu option allows users to swap dorsum to 30fps if they adopt. [UPDATE: There is talk of 'enhanced resolution' surrounding this patch, only Sony has confirmed with us that this is part of the suite of features PS5 can bring to PS4 titles running under dorsum-compat, non the TLOU2 patch specifically, which is indeed 1440p locked.]
In terms of how shut PlayStation 5 gets to a locked 60fps - allow's just say that there's little to worry well-nigh here. Similar to other commencement-political party titles running under 'back compat plus', PS5 is capable not simply of doubling PS4 Pro performance just in many cases exceeding information technology. Looking back at TLOU2 running on Pro, scenes with lots of h2o could sideslip beneath 30fps. Information technology was never a big deal equally the dips didn't last long and weren't overly pronounced, but they were in that location. It suggests that Naughty Dog pushed to the limits in some areas, sometimes not quite hitting their performance targets.
On PlayStation 5, all of those same areas now run completely locked at 60 frames per second with not even the slightest hint of whatever problems. And it makes sense. PS5 features the aforementioned compute unit count as PlayStation four Pro and can driblet back into GCN-emulation mode, effectively disabling the architectural advantages of RDNA2. With the GPU running flat out, PS5 delivers almost 2.v times the compute ability. This is matched with only over two times the memory bandwidth and based on the results seen hither and in other Sony first-party dorsum-compat plus titles, the end issue is a measurable increase in performance of over 2 times.
Just for good measure out, I besides sampled a scene with lots of enemies and blastoff effects - it was already a stable 30fps on PS4 Pro merely the demands are slightly dissimilar. It'southward arguably more of a retentivity bandwidth test than a straight compute challenge simply the final result is the same: a complete 60fps lock on PlayStation 5. In fact, over the course of the game, I captured near eight hours of footage on PS5. No matter how circuitous the scene, it always seemed to hit the target - with 1 exception.
Check out the screenshot beneath. In this battle sequence assault peak of an abandoned skyscraper, in one specific area and engaging enemies, a drop in performance plant on PlayStation four Pro also manages to bring about a small-scale, just sustained frame-rate dip on PS5. It's the just instance of a functioning blip I could observe on PS5. It's a picayune puzzling considering it's not entirely articulate what's going on. This is a cool sequence but it's certainly not as visually taxing every bit many other areas in the game, nor is information technology equally large in telescopic. Information technology's just this building site shrouded in fog. This is nothing more than an academic finding, as information technology seems to the merely sequence that doesn't doggedly adhere to 60fps and fifty-fifty then, it only occurs in that specific position.

And so, it'due south stable, but how does the 60fps patch improve the experience? In general, whether nosotros're talking about dorsum compat plus patch upgrades, organisation level interventions similar FPS Boost or directly out ports from the concluding generation to the electric current one, the leap from 30fps to 60fps is transformative and in terms of play, that applies every bit to The Concluding of The states Part 2 as well. In detail, I establish aiming much more responsive overall. The game has a moderately heavy feel past default at 30 frames per 2d merely information technology's extremely snappy now. The only gripe is minor in the grand scheme of things: I'chiliad disappointed that the shutter speed for motion blur doesn't seem to have been adjusted for the higher frame-rate and equally a result, it loses some of the cinematic flair you get at 30fps. The solution would have been to add a shutter speed slider in the options menu, which would benefit all versions as of the game, as it would allow both lovers and haters of motion blur to detect a setting that pleases them.
Loading times? They're improved to a certain extent, just the relatively express nature of the boost hither hammers home that this is a backwards compatible release, not a native PlayStation five app. During play, The Concluding of Us Part two is basically a continuous, seamless feel - streaming in the groundwork every bit you lot play with no interruptions for loading. Merely initial loads can't be masked, and in ane sample hither, a 91 second await on PS4 Pro reduces downward to 43 seconds on PS5 - just over twice as fast. It'due south nice to see an improvement, but owing to the nature of the lawmaking, information technology cannot access PS5's lower level storage APIs that encounter the SSD perform at its best.
While the loading aspect isn't exactly game-changing, the boost to performance certainly is and its arrival has immune me to go dorsum and appreciate what Naughty Domestic dog achieved technically and to share those thoughts with you in the video in a higher place. You lot run into, going back to the launch of the game, Naughty Dog was protective of spoilers and review embargoes came with limitations on the content nosotros could comprehend. In that location were plenty of sequences that that were interesting and hit that we couldn't talk about - simply now we can, then as well every bit testing out the PS5 patch, today'southward coverage also serves to complete our original tech analysis, in a way. Ultimately, with its upgrade for PS5, The Terminal of Us Part 2 runs smoother than ever and I enjoyed replaying information technology - y'all but tin can't go wrong with a frame-rate boost and the Naughty Dog game looks and feels ameliorate than ever.
Source: https://www.eurogamer.net/digitalfoundry-2021-the-last-of-us-part-2-has-been-upgraded-for-ps5-and-weve-tested-it
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