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Forbidden West Seeds Of The Past

Seeds of the By is the 12th Master Story Quest in Horizon Forbidden W (HZFW). This walkthrough volition guide you through all objectives of the Seeds of the Past primary mission.

Starting Location:The Base
Quest Giver: Varl (automatically triggered upon completing The Sea of Sands)
Quest Level:Level 24
Requirement: having completed The Body of water of Sands
Advantage: +12000 XP, +2 Skill Points
Mission Info: To recover Demeter, one of GAIA's lost subordinate functions, Aloy must traverse a vast expanse of wilderness to achieve the far western coast.

Objectives:

  • Talk to Varl
  • Go to DEMETER's Coordinates
  • Kill the Ambushers
  • Become to DEMETER's Coordinates
  • Search the Facility
  • Examine the Console
  • Observe Test Station Ivy
  • Kill the Strangers
  • Enter the Facility
  • Examine the Paired Console
  • Enter the Facility Tunnels
  • Search the Tunnels for an Exit
  • Detect an Entrance to Test Station Elm
  • Search Test Station Elm
  • Restore Ability to the Control Room Door
  • Return to Alva
  • Examine the Paired Console
  • Enter the Tunnels
  • Search the Tunnels for an Get out
  • Notice an Entrance to Test Station Ivy
  • Kill the Dreadwing
  • Search the Exam Station Ivy
  • Craft the Vine Cutter
  • Return to the Data Core
  • Destroy the Metal Bloom's Vines
  • Enter the Data Core
  • Recover DEMETER
  • Return to the Base
  • Evangelize DEMETER to GAIA

Starting Location: The Base of operations

Talk to Varl

Before heading out farther into the west wilderness to expect for DEMETRIS, Varl wants to talk to us. Leave GAIA'southward control room and meet him downstairs. Once your conversation with Varl and Beta has ended, you're free to track down DEMETER.

Go to DEMETER'southward Coordinates

Head out the Base and showtime venturing further into the due west.

Forth the mode you tin can override Tallneck: The Stand up of the Sentinels to reveal more of the map.

Kill the Ambushers

Upon arriving at the location, y'all'll be attacked by some Quen ambushers. There are some enemies in the camp and on the roof of the edifice (can grapple onto the roof by double-borer :x: most grapple point).

Become to DEMETER's Coordinates

Now we can safely resume our search for DEMETER. From the roof of the building, zilch-line onto the next edifice. Enter the edifice and go on up the escalators and head for the Information Core Testing Facility.

Search the Facility

Left of the red bloom is an open up door with a wall yous tin can utilise your Pullcaster on ( :l2: + :triangle: > hold :r2: ).

In the next room, at that place's an air vent, again for your Pullcaster.

Now first climbing to enter a door.

Examine the Console

Arroyo the dark-green-lit console in the room to activate the holo projector.

Detect Test Station Ivy

Exit the room by rappelling downward from the opening and approach the enemy camp.

Kill the Strangers

Clear out the enemies from the camp. You can go for stealth or direct approach, but nosotros suggest stealth as these enemies are particularly thorny.

Enter the Facility

Once y'all've cleared out the camp, y'all tin can enter the facility through the door at the finish of the army camp. Here, you'll meet Alva who is open to helping you rail down DEMETRIS.

Examine the Paired Console

Approach the panel in the room to cosign.

Enter the Facility Tunnels

With the hatch now open up, climb down the ladder and into the tunnels.

Search the Tunnels for an Exit

One time yous've climbed all the way down, it's fourth dimension to go your bearings for an exit. Go down the one and only path and keep going straight ahead when you become to the fork with the blue low-cal.

Crouch under the rust and ignite the Firegleam when yous run across information technology. Remember to stride back to avoid getting caught in the explosion.

In the next room, as suggested past Alva, we can throw our Pullcaster at the hook in the wall to pull information technology downwards.

Enter the new tunnel and immediately become right and keep going until you can head right past an ivy wall.

At present keep going downwards the only path there is until y'all can climb up a ladder and open a hatch.

Discover an Entrance to Examination Station Elm

We are now back exterior. Continue through the tunnel to attain a wide, open area patrolled past some Burrowers and a Clawstrider. These should non be besides much of a hassle for y'all to handle. As usual, determine if you want to engage or ignore them.

Subsequently dealing with the machines, head for the left side of the building with the large ELM sign on it. There's ladder here that nosotros can disengage to climb up the scaffolding and enter the facility.

Parkour to the other end to find a hatch that you lot can pull off. Hunker under and through the air vent and keep on until you tin can open the other end of the vent.

We're at present within the Test Station Elm.

Search Exam Station Elm

We now need to accomplish the consoles, but, judge what, the doors are locked. Jump onto the outset floor and well-nigh one of the corners of the room, by some metallic crates, is an air vent to pull open.

On the other side, accident up the wall using the Firegleam.

Now, diagonally opposite the corner where the air vent is in that location's a rack you pull. Pull information technology towards you and enter the battery storage to grab Maintenance Bypass Primal.

Now interact with the key panel in the room and this volition open up the vault door nearby.

Grab the storage unit and pull information technology towards you. Aloy will automatically let go of it so that Alva can spring on it and safely attain the console room. Once Alva is on the storage unit of measurement, pull it once again until it locks into place.

Restore Power to the Command Room Door

Alva is at present at the panel and will unlock the storage rack that is the closest to the hatch we pulled open before. Pull the storage open and take hold of the free energy cell.

Now become place it inside the slot in the room where y'all've blown up the Firegleam.

Return to Alva

The door's ability has now been restored and you lot can reunite with Alva.

Examine the Paired Console

With Alva on one console, we need to become to the other i, on the contrary end of the room. Utilize the storage unit to reach the other console and actuate it.

We now take a new destination. However, more of the bane gets somehow released.

Enter the Tunnels

Climb down the hatch in front end of you and into a new set of tunnels. Time to find some other exit.

Search the Tunnels for an Exit

Become straight ahead and turn right when you run across the second fork, at the blue low-cal.

Now keep sprinting along the chief and only path until you can climb up a ladder. Nosotros're now back outside and can resume our search for Exam Station Ivy.

Find an Archway to Test Station Ivy

Brand your way into the Proving Grounds by using the door that leads into a small swimming.

So, accomplish the building with the white leaf sign on information technology. However, a Dreading machine will be in your way and you need to eliminate it.

Kill the Dreadwing

The Dreadwing is weak to Fire Damage and is strong to Frost, Stupor and Acid Impairment.

If you own them, prioritize Burn arrows and Blast Traps. You can also use the Ropecaster to temporarily necktie information technology down and lock it into place for landing arrow shots more than easily. Additionally, some of its components tin exist used to trigger Shock and Purgewater chain reactions, so, if anything, aim for those parts. As usual, dodge whenever it swoops downwardly on yous. As for the Dreadwing itself, it has the ability to turn invisible, cast blinding lights and throw bombs. It also has no visible weak point, making it a strong enemy to defeat.

Search the Test Station Ivy

Once the Dreadwing is washed for, we keep our search for Test Station Ivy. Make your way to the door leading inside Test Station Ivy to open it.

Enter the greenhouse and operate the console in the 2nd room to activate the holo projector and proceed.

We can now arts and crafts the vine cutter to get rid of the blossom we saw early on in the mission. We need a workbench though.

Craft the Vine Cutter

Pry the door open, get up the stairs and open up the next door.

Now nosotros need to climb upwardly. Outset by activating your Focus to highlight the climb points in yellowish. Climb upwardly and through the door and then cypher-line to the ground.

We're now back at the camp where we faced the Quen marines earlier in the mission. Utilise their workbench for the modification we need. Head to Special Gear and hold downwardly :x: to craft your new tool.

Return to the Data Core

Follow the waypoint to back to the data cadre flower.

Destroy the Metal Bloom'southward Vines

Now, destroy the metal blossom'south vines with a melee attack until you can :r1: install the vine cutter module into the data core blossom.

Enter the Data Cadre

The vines will at present deliquesce, revealing a vault door that tin be opened. We tin at last retrieve DEMETER.

Recover DEMETER

Approach the console and insert GAIA Kernel to recover DEMETER and Alva can now access the entire server as she hoped.

However, some Quen Marines try to finish the states, just Alva manages to persuade them to stop the attack.

Return to the Base

Before heading to the location given to u.s.a. by Alva, we first need to become dorsum to the Base of operations and add DEMETER to GAIA'southward matrix. Fast-travel to it for quicker access.

Evangelize DEMETER to GAIA

Yous know the drill by now. Admission GAIA's control room and hand DEMETER to her.

Nosotros now accept all of the Subordinate Functions. GAIA should now exist able to acquire HEPHAESTUS.

This finishes the Seeds of the By Main Quest in Horizon Forbidden Due west.

For all other Side Quests and Chief Quests, check out the complete Horizon Forbidden West Walkthrough.

Source: https://www.powerpyx.com/horizon-forbidden-west-seeds-of-the-past-walkthrough/

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